Create a iphone app on windows

I wish I had known this when I first started because I delayed myself for 3 years before biting the bullet and buying a Mac. MacStadium These guys were featured in the recent Apple keynote when they introduced the updated Mac Mini! They have the newest Macs available. If you do, please let me know in the comments below.

If you go down this route for iOS app development, make sure you get my Xcode cheatsheet with references and keyboard shortcuts for Windows users. MacInCloud This is the most well known service out of the three. XcodeClub XcodeClub is run by Daniel who is a passionate developer himself. From the reviews I see, the service is fast and friendly. The services above are essentially doing the same thing on their servers and then they charge you a fee to access the virtual machine.

By setting it up yourself on your own PC, you essentially cut the middle man out of the equation. After that, spin up your new virtual Mac and download Xcode. I would recommend you try VirtualBox first or try to buy a used Mac Mini. This requires the most effort out of all the options presented so far but it can work for someone who wants a separate physical computer running MacOS. The first How-To section contains links to a number of great tutorials for building your own Hackintosh and installing High Sierra. At the end it's just too much trouble to learn "their super special easy way to program iOS without Objective-C ", they have lots of bugs.

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Really the goal they are setting is unachievable in my view. Also a lot of time they make you use Objective-C equivalent statements simply in another language. They kind of look the same but there are always subtle differences that you have to learn on top of obj-c. Which also makes even less sense, because now instead of learning less you have to learn more. So where is the gain? Also they cost a lot, because they are very hard to develop. In my honest opinion, if you are a hard-core iOS developer then for sure buy the best Mac and learn objective-c.

It's expensive and takes time, but if it's your path, it's worth it. For an occasional use, it's just easier to rent a remote Mac service, like XCodeClub. In my experience the virtual machine solution is unusably slow on a core2 duo laptop with 2G ram. If you feel like trying it search for the torrent. It's probably not worthwhile. You can find lots of articles on how to do this; here's one on how to install on a Dell Inspirion laptop: Of course both of these options are likely counter to some licensing scheme, so proceed at your own risk.

You can use WinChain. You don't need to own a Mac nor do you need to learn Objective-C. You can develop in different environments and compile into Objective-C later on. This article one of our developers wrote gives a pretty comprehensive walk through on installing OS X Snow Leopard on Windows using iBoot, then installing Vmware with instructions , then getting your iPhone dev environment going Super helpful for me. You can use Tersus free, open source.

Pretty neat, it even builds IPA files for your app after a successful compilation. But still, it enables you to develop using a well-known IDE. Of course, you can write Objective-C code in notepad or other programs and then move it to a Mac to compile. But seriously, it depends on whether you are developing official applications to put in App Store or developing applications for jailbroken iPhone. However, there is an unofficial toolchain to write applications for jailbroken iPhones. You can run it on Linux and Windows using Cygwin.

Try macincloud. You can then use your PC to access a mac and then develop your apps. You can now more easily accomplish this with the latest Xamarin. If you want it to be legitimate, you have two options, cloud based Mac solutions or cross-platform development tools.

You may consider the hackintosh approach or virtual machines if you don't care about legal stuff. If you have a decent PC, running a virtual machine would be the easiest way to go. You may never know which hardware will have driver issues on a hackintosh. I've tried all these approaches and they all have pros and cons, but for the second group, I feel kind of guilty. I develop apps to make a living and I wouldn't want to rip off someone else for it. If you are making a small project, cloud based Macs may prove useful. Rent it for a short time, develop your project and off you go.

Don't bother learning anything new. However, if your project is getting big, cross-platform frameworks seem to be the only alternative. The critical thing is that you need to choose wisely. There are so many hybrid frameworks, but what they do can be summarized in one sentence as "diplaying web pages in an app wrapper" and developers' negative experience with hybrid frameworks also affects native frameworks.

I tried three of these Titanium, Smartface and Xamarin and they all claim to produce "real native output" and in my opinion their claims are correct. You need to test and see it yoursrlf, it's not easy to describe the native feeling. In a previous comment, it was indicated that it takes some effort to learn these platforms, but once you get to know them, you can develop not just iOS applications but Android applications as well, all with the common code base.

And of course, they are much cheaper than a cloud Mac. Some of them are even free. You would need a Mac only for store submission. Just note that for the device simuator, Titanium is dependent on a Mac, but Smartface has a simulator app for Windows development and it works better than I expected. On the other hand, Xamarin requires a Mac in your network.

Check this Link Dragon Fire sdk. If you want to create iPhone apps but no Mac, then you should try http: ARC and blocks are supported. Interesting that no one has mentioned the cross-platform wxWidgets option. It's less than an optimal solution, though. IMHO, the business-wisest way to go is to invest the money in Apple's endorsed framework. That way, if you find yourself stuck with some mind-boggling problem, you have a much larger community of developers to consult with. I've done it, with complex apps. And it works perfectly. You can develop iphone apps without ever seeing a mac or iphone.

You can develop on windows an HTML or better: They used to all be free for a while. But you need the iphone developer licence to install it on an iphone. I've done it, and it works perfectly. But with Android type responsiveness - not as fast as a native IPhone app.

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If your app has one or two screens with limited interactivity, and many calculations, go for it. It includes an emulator. You compile to the iphone at the press of a button. Not sure, but I think you do need a developers license in any case. And then there is Xamarin. You develop in C with special calls to native code.

You'll have to learn the environment. It is a project that attempts to be able to cross-compile programs written in a variety of source languages to a variety of target languages. One of the initial test cases was to write programs in Java and run them on an iPhone.

How to Make an App for Beginners (2018) - Lesson 1

Watching the video on the site is worthwhile. With that said, I haven't tried it.

App Builder to Make an App Without Coding

The project seems quite beta, and there isn't a lot of activity on their SourceForge site. If you are comfortable with it, you could just use that way to use Xcode. This is legal if you "dual boot" your mac into windows, then install the VirtualBox within windows or linux. I think there may be 'toolchain' options for these and some of the others mentioned, which allow you to compile to binary on Windows, and I have seen that you can upload a zip file and have a toolchain style compile done for you online, but this goes against the Apple licensing. You can use Sentenza for make applications for iPhone, on Windows.

Tested with success. It's not a solution but a good alternative! As has been pointed you can attempt to use the WinChain but if you are a newbie coder it won't be easy. I know as I have one and it does. The issue you will have to do a lot of tinkering and things still won't work quite right. Find the reference here. Adobe have created compilator from ActionScript 3 to program for iOS. And later Apple approved this method of application creation. This is my review for the product. If you want to develop an application on Windows environment then there is an option, you can install MAC OS in your windows Platform name is: Here are most popular and relatively better options.

Unity3D , cross-platform game engine. This could be useful if you wanted to access a Mac Mini from a laptop, or your S. Thank you for your interest in this question.

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Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site the association bonus does not count. Would you like to answer one of these unanswered questions instead? How can I develop for iPhone using a Windows development machine?

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Ask Question. Miguel de Icaza of Mono posted about using and compiling Mono a Linux port of the. NET Framework on the iPhone. How about macincloud. You can use Unity3D. You can develop for all mobile platform with this, with just 1 development. Or don't bother trying to run it on windows: Buy a refurbished "Mac mini".

Attach your existing monitor, and use wireless keyboard and mouse I use Logitech's, that uses their Unify USB receiver. Phonegap simple, non-native apps provides a cloud compiler service which packages your apps for several phones including iPhone.